Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: A 4th player-combat-flagging-status
I'd argue that you need a proper understanding of PvP to giving proper feedback on a system that mainly has to do with OWPvP (View Post)1 -
Re: World Boss Grief Idea
You're not wrong. But there isn't any harm in bringing it up seeing as it's sadly common amongst designers to miss obvious things anymore it seems. (View Post)1 -
Re: A 4th player-combat-flagging-status
Indeed, which is why I've been saying to have the first few be lenient as a middle ground. I can't think of a way to differentiate, so I say to just allow a limit determined by testing for what is ac… (View Post)1 -
Re: A 4th player-combat-flagging-status
Harsh as long as it doesn't interfere with OWPvP. Which is why a few corruption kills should more or less be a warning, not a death sentence, and punishing anything beyond that with much harsher cons… (View Post)1 -
Re: A 4th player-combat-flagging-status
An opt-in system protects players from PvP. So what I mean is if the penalties are too strict, nobody will engage in OWPvP, just like in an Opt-in PvP game. The goal is to set it in a sweet spot. Str… (View Post)1