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Re: Engaging & Impactful Quest & Open World Content Design
I will ignore GW2 like I always have. I just played it to try to understand how GW2 Quests are different than "Kill 20 Goblins". The main difference is the use of a progress bar rather than… (View Post)1 -
Re: Engaging & Impactful Quest & Open World Content Design
Yeah, especially during an Event that has Goblins invading Villages and Towns, I would expect NPCs to be offering Quests to rid the area of Goblins. And…it should be possible for all those Goblins to… (View Post)1 -
Re: Sub class after max level
If I’m playing an RPG, I’m going to have multiple characters, each with a different combo of gender, Race, Class, Profession, Gear. (View Post)2 -
Re: Getting insight of secondary archetypes before choosing one
So is the Player's Handbook. So is watching Dev Livestreams and demos. I still don't understand what that has to do with DPS meters or being able to synergize your abilities with your groupmates. Sam… (View Post)3 -
Re: Debunking misconceptions on the Ashes of Creation Caravan System - Attackers need some risk.
The Risk of failing a Caravan attack is not progressing your Node to Metro or not being able to capture a Castle. (View Post)1