Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Combat Feedback (minor)
collision is under used and a great way to balance tanks. (View Post)3 -
Re: Warning from my previous experiences facing healers balanced around PvE.
thanks. (View Post)2 -
Re: Warning from my previous experiences facing healers balanced around PvE.
holy trinity is fine for PvE. mandatory trinity will make pvp fights all look the same. find one counter argument in stead of attacking someone's character. (View Post)1 -
Re: What is good gameplay, tanking and threat, and balanced player options.
making micro adjustment until ur premade is unkillable is anti fun for both sides, i'd rather see an incentives to improvised parties leaving towns with out worrying about a meta wall. that should in… (View Post)3 -
Re: Warning from my previous experiences facing healers balanced around PvE.
they are plenty of popular game with barely any healing. using the space around you to find opportunities is way more fun than clumping up until you out heal all the burst and then counter push. try … (View Post)1