Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: [Suggest/Discuss] Queue Time v. Server Pop.
Why not both? (View Post)1 -
Re: [suggestion] Alternative to active blocking as damage mitigation
I'm not sure I agree with it being too high of a skill check for a few reasons. The telegraph on attacks this would apply too could be designed with the appropriate lengths and visibility required to… (View Post)1 -
Re: [suggestion] Alternative to active blocking as damage mitigation
I'm not attacking active blocking or suggesting an alternative to active blocking. I don't think you read my post thoroughly. I'm suggesting active blocking in a way that would reduce the effects of … (View Post)1 -
Re: [Suggest/Discuss] Queue Time v. Server Pop.
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Re: Class unique items! Read me 1st and see!
It seems unnecessary to me. I imagine it would create very meta heavy, copy paste builds. What would be the point in creating weapon diversity and then heavily punishing players who choose alternativ… (View Post)3