Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Solo queue vs premade group finder for Arenas and Battlegrounds
Arenas are instanced PvP scenarios and are not part of open world PvP. Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes. There will be an arena ladder sy… (View Post)1 -
Re: I don't like action combat, and it could very potentially stop me from playing
It's not uncommon for businesses to have more than one target audience or ideal customer. AoC has more than one target audience. I would have thought that was quite obviously my point. But it seems l… (View Post)1 -
Re: I don't like action combat, and it could very potentially stop me from playing
I think you're misunderstanding my point of view. I'll clarify some of my points. AoC's target audience isn't any one selection of the MMO demographic, It purposely and thoughtfully designed to appea… (View Post)1 -
Re: I don't like action combat, and it could very potentially stop me from playing
@Noaani AoC's target audience isn't any one demographic. To think otherwise could potentially be the result of a narrow mindset. Anyone can appreciate well designed and implemented mechanics without … (View Post)1 -
Re: Held block vs timed parry vs passive block [Poll]
I'm an advocate for the active block being less focused on mitigating damage and more useful as a tool for lessening the effects of knockdowns, knockbacks, staggers and stuns. (View Post)2