Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Suggestion: Node Ruins?
depends how it is implemented, the way i see it is, in a simple perspective: if you can animate something being constructed, why not destructed? if you can code it to progress? why not regress? I und… (View Post)1 -
Re: Tavern Wish List
I personally dont want to listen to people screaming and being obnoxious. Not saying everyone will.. but, well, you know how online gaming can be with peoples choices of words, noises, mic levels and… (View Post)3 -
Re: Tavern Wish List
@HixHaxxen a way they could do "dimmable lights", they could have candle(s) around the tavern and have a degree of lighting based on the number of lit candles in the tavern. In example: lev… (View Post)2 -
Re: No Dailies. No Chores.
from my understanding it's based on your rank of faith. so the one who is most faithful gets rule it. Maybe there will be a way to gain and lose faith experience based on your actions and results in … (View Post)2 -
Re: Player driven economics.
@PoliceGirl so a proxy in this scenario would refer to a location outside of the node where the resources you are gathering would be able to be loaded into a caravan by being able to construct said c… (View Post)1