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Re: Dev Discussion #19 - Dungeon Scaling
The thing is, if you have a dungeon that scales up in levels the deeper you get into, I wonder what benefits you can acquire in it as a level 30 or a level 50. With a team composed of skillful player… (View Post)1 -
Re: Why this project may fail
If we can get pets with hats, but at the level of TF2's hat designs. The fabulousness we could reach will end up making AOC the best MMO for centuries. (View Post)1 -
Re: gfjhs
The way I see AOC's class system is like woodworking, at first it will be rough & unbalanced. But the more time passes, the better it will become and eventually it will reach a level where everyt… (View Post)2 -
Re: Unique Class Abilities
My hopes are very "simple", regarding the TANK class I want the possibility change the grab/hook in a lot of different ways, not only to catch a target, but maybe interact with an ally with… (View Post)2 -
Re: Sword swings too flashy
I agree with @Damokles , I want to add that such effect should reflect the progression of the character and its strength. Imagine as a lv.10 mage, you just learned your fireball that deals little dam… (View Post)2