Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Ashes Terrain Topography and Cohesion
Well I'll clarify then very directly: What I was trying to say is you need very different design principles to build at different max zoom levels for players to feel comfortable. The tricks to make i… (View Post)1 -
Re: Ashes Terrain Topography and Cohesion
In order to maintain your position, you would first have to accept that we had a game that was built with every intended principle Ashes had, but at a different zoom level. Fortunately we had such a … (View Post)2 -
Re: The Great Hunt (named mobs drops)
Assuming that the game is actually enjoyable and fair, not just a snowball, actual risk (from the boss mechanics) is most important to me. (View Post)3 -
Re: Splinter Topic: 'RP-Frames' (mostly about quests/oneshots)
As the lead rp designer for our group my main thought about that is that it is a double edged sword. I think the most important part of drawing inspiration from player driven lore is that the agency … (View Post)1 -
Re: Fix pve content.
Lots of dungeons and raids are fine. FFXI and TL show that good dungeons and raids can help carry a lot of water, but they also show that this alone doesn't fix PvE. In a game where the openworld mat… (View Post)1