Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: Dev Discussion #40 - Enemy Indicators
Strongly disagree. Those are way easier to get lost in lighting conditions, weather, particle effects and obstructions more than a simple nameplate entry. (View Post)1 -
Re: Dev Discussion #40 - Enemy Indicators
If you aren't telling anyone to stop doing anything, then I am not telling them to change their opinion, just pointing out the costs of someone else's preference relative to my game play. You are fre… (View Post)1 -
Re: Removing the xp bar
Yeah, I'm really looking forward to Alpha 2 where 'whether or not they have skilled enough coders to deliver on the ui customization that would result in a lot of solved problems like this' will be c… (View Post)1 -
Re: Player Theory; Tulnar, their religion, and no reverence for the Seven.
I keep misreading the Seven as the Steven XD. Some fungal hivemind style mysticism could be cool. (View Post)1 -
Re: Dev Discussion #40 - Enemy Indicators
I'll add that during the Alpha there was a very fine tuned point where I was able to fight really high level enemies, but if I was even one level off I would be plant food. It saved me time and frust… (View Post)1
