Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Ask first ???
No. Since Steven has a clear vision for what this games basic structure is supposed to be like, a full on democratization of the development - especially at the stage that we have reached by now - is… (View Post)5 -
Re: Boss taunts
Which is why I would make the use of a corpse as a weapon animation range limited, he swings the player once, on hit it explodes into a cloud of ash, but if the Cyclops is too far away he wouldn't ha… (View Post)1 -
Re: Off-topic Discussions from 'we have a new lead game designer bill trost'
There is a big or significant (whatever you want to call it) focus on PvP, with that I agree. But my point was about whether it is OVERLY focused on PvP - to it's own detriment. I think not to the de… (View Post)1 -
Re: Grading MMOs on the PvE/PvP scale.
I think the PvP "VS" PvE debate is a bit misleading in the end. There has to be a reason why it is called PvX. And it might just be me trying to create a reason for this term to exist but h… (View Post)1 -
Re: Boss taunts
I think to have some animations around that would be great. The cyclops could pick up a corpse if he is close enough and swing it as a weapon or just throw it away and then spawn an extra spirit wolf… (View Post)1