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Re: 📝 Dev Discussion #60 - Esports 🏟
I think smaller scale party based things like arenas or combination pve and pvp type matches would be best. It is hard for a viewer derive a lot of meaning otherwise from larger scale content as it i… (View Post)1 -
Spell/Skill Visuals Idea [Feedback/Discussion]
I had a thought regarding visuals that I thought I would float for consideration and feedback. Idea: Spell and skill visual elements (particles, glow intensity, etc.) scaled with level? So, you have … (View Post)3 -
Re: Is 64 classes still a good idea?
So the augment system that creates the different classes are pretty simple. They aren't creating different full classes but rather slight variations of the same. The only concern I could see is balan… (View Post)4 -
Re: 📝Dev Discussion #59 - Utility Skills 🧗♀️
My post keeps poofing. So weird. Here's some class specific convenience ideas: Mage Activate magical devices with various results (activate lights, elevator, etc.) Short range portals (think to exit … (View Post)1 -
Re: 📝Dev Discussion #59 - Utility Skills 🧗♀️
I always think utility skills should be items of convenience in smaller scale and more game changing in larger scale like raids but should require several people to cooperate to do it. Convenience sk… (View Post)1