Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Hard cap for Node citizens count
Soft cap is better because it would force people, who want to all be in one node, to splurge insane amounts of money just to achieve that, while the payoff is nowhere near as good as spreading out yo… (View Post)1 -
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Zerging content is only good when the entire zerg benefits from it. That will not really be the case in Ashes, because loot and resources are limited, so the optimal way to farm is to split up your z… (View Post)1 -
Re: A bit disappointed / Overall too tedious (sort of)
That design has been literally the explicit direction for the game. Intrepid are trying to "remake" an old mmo with new tech. That's it. A few things will be added and fleshed out, but the … (View Post)1 -
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
What if we had smth like this? * POI-based debuff for flagging up * It would put a multiplier on your flagged state timer * The multiplier would depend on the lvl of the debuff * The lvl would go up … (View Post)1 -
Re: Hard cap for Node citizens count
I knew I shoulda just linked wiki from the start. That is exactly why I think soft cap will be more than enough and will be amazing for the game, because it'll slow down the progress of any dumbass w… (View Post)2