Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Make Levels Great Again!
How bad would hard ceilings on waterfall stats be for Ashes? Let's say that at max lvl a char can have 50 value of each stat, 25 of them coming from pure lvls and 25 coming from any other source, but… (View Post)3 -
Re: guard system sucks
Yeah, afaik they're near-unkillable and one-shot anyone, which is why I said that for sieges they should be weakened, if Intrepid do want to keep them around during the event itself. (View Post)1 -
Re: Drop the node guards, but fix the problem.
It's the other way around. Pvp events have the standard flagged death penalties (maybe lower than that in amount of stuff lost, but still the same type of stuff lost, gatherables included). (View Post)2 -
Re: Transmog totally ruins immersion
I hate it. Sounds like a build variety issue :) (View Post)1 -
Re: Drop the node guards, but fix the problem.
None of this bullshit would've even been a thing did Intrepid NOT change their initial design direction of "pvp event death penalties only = gear decay". This was one of the stupidiest chan… (View Post)3