Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Dev Discussion #44 - Tank Participation
For this specific question, I think variety is king. There should be encounters that fulfill both of these fantasies. Now, if we want to get into details of the tank role itself... Getting threat for… (View Post)2 -
Re: Post-Launch New Servers
Yep, the whole concept of the node system is that is allows a server to be ever changing (in theory). With that said, I do wonder if we will end up seeing stagnation in servers. ie: a metropolis beco… (View Post)1 -
Re: ⚔ Let's chat about floating damage text 💯
One thing I've always wanted, but never found a really good implementation of, is a UI element that helps display how much damage a tank is mitigating. Similar to how players feel good when seeing a … (View Post)2 -
Re: [Feedback] Split Body vs. Root Motion Combat
I very much agree with this, I think the auto attack cycles need to be toned down a bit. There are places for faster and more chaotic weapons types (ie: daggers), but I think something like a 1h swor… (View Post)1 -
Re: [Feedback] Split Body vs. Root Motion Combat
For those that think the only argument for root motion is immersion, you would probably be better off diving deeper into WHY you prefer what you do. I can make the same argument of "gameplay >… (View Post)3