Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Crafting systems (inspired by PotionCraft)
Yep, I agree. I wasn't sure how to word it exactly. But yea, it should be only the most dedicated players who have the ability to have the best of both worlds. (View Post)1 -
Re: Discussion over flying mounts (finished)
I personally don't have super strong feelings about flying mounts. But what I do like is innovation. I find the current design choice of limited flying mounts interesting, as it provides something ex… (View Post)1 -
Re: risk vs. reward.
Anyone that wants an example of a player economy that revolves around transportation of goods and risk/reward, just go look up albion online. In that game if you want higher profits for items, you mu… (View Post)3 -
Re: Make sieges not instanced
Games are not always %100 about immersion. There are many other reasons it may make sense to design the game with instanced PvP events like this. just off the top of my head:* Server stability/perfor… (View Post)2 -
Re: Economy and Exploiters
The game I've played with the most robust economy by far is Albion Online. It also has local markets, and a whole gameplay loop around transporting goods to sell them for better profits. The biggest … (View Post)2