Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Combat and mechanics. Active vs passive combat
Yup my sentiments exactly. Its not a bad concept, though it was just clearly biased in how they implemented it. But if you wanted to play pvp you basically had to invest in stamina no matter what typ… (View Post)1 -
Re: Combat and mechanics. Active vs passive combat
Maybe @StevenSharif @"Steven Sharif" could take a look and see if this has any merit. In the event AoC becomes what I believe it will (a massive success) It would only make it better by bei… (View Post)3 -
Re: Combat and mechanics. Active vs passive combat
Im not sure how requirements would incorporate into it. The problems with ESO's iteration like I mentioned in my post is that it blatantly favored one resource type with block/roll dodge/break free. … (View Post)2 -
Re: Combat and mechanics. Active vs passive combat
I can understand those abilities but those seem more like standard buff/debuff skills that are present in any mmo with regularly casted abilities. What means more to me is what can I actively do univ… (View Post)2 -
Re: Combat and mechanics. Active vs passive combat
This was my concern as well. Engaging combat is far more rewarding and interesting than passive combat that you dont really see or do. I could probably get behind a system that passively dodged or mi… (View Post)1