Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: How do you define "Risk vs. Reward"?
From an objective standpoint, this is the only correct answer. This is simply because time is the only thing we players put in to an MMORPG other than the subscription that only grants access. Even A… (View Post)2 -
Re: How do you define "Risk vs. Reward"?
I have been talking about MMORPG design for more than 20 years. Some of that has been with player, some of that has been with game developers (I tend to listen and ask questions more with developers,… (View Post)1 -
Re: How do you define "Risk vs. Reward"?
Unless death is tied to some form of time penalty, this is not true. If you lose the item because you respawned a distance away, then that lost item is due to travel time. Even if there was a situati… (View Post)1 -
Re: How do you define "Risk vs. Reward"?
In the same way an MMORPG wouldn't ever be built to the hypothetical I laid out for Mag, no MMORPG would ever be built to where this was the case. I mean, the hypothetical I gave Mag was that of a ga… (View Post)2 -
Re: How do you define "Risk vs. Reward"?
Indeed - having money doesn't make one correct on every count. Steven can be objectively wrong sometimes too. (View Post)1