Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: If you could change one thing in game, what would it be?
I would add land sickness and sea sickness when you transition between sea and land, and potions to temporarily attenuate them. (View Post)1 -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
Of course caravans are listed under the section of risky activities because the party which carries the valuable stuff might lose it. That is how any PvP with full loot works. The only problem I see … (View Post)1 -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
Those words were always meant to pve players who feel discouraged by the lack of PvE servers. The caravan system was described as a PvP mechanic many years ago and is not intended for PvE players fre… (View Post)1 -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
The risk of losing your goods is what makes this game different from pve mmos. If you add risks on attackers side, fewer of them will attack. Then the game becomes more like those pve mmos. Attackers… (View Post)1 -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
That's why I payed $375 (View Post)1
