Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Living as a red player
I agree completely, such decisions kill banditry and robbery in the world of the game) Yes, of course, so that the game does not turn into a bloody swamp in which people are killed as soon as you lea… (View Post)1 -
Re: Living as a red player
[quote= balance > rp[/quote] I think the best way is when RP=BALANCE. Again, balance for whom? for collectors? for griefers? for adventurers? A very subjective concept. Here is an example of games… (View Post)2 -
Re: Living as a red player
Perhaps another good mechanic for adjusting griefing would be distance from Nod. The closer to the node the crime is committed, the stronger the punishment, and even if in the forest next to the node… (View Post)1 -
Re: Living as a red player
As for me, the system with corruption is the most controversial decision of the developers. It looks like the hand of God meddling into the affairs of mortals, as if it is not the game that punishes … (View Post)3 -
Re: ASHES SHOULD REMOVE THE VISUAL "1-50 CLASSIC MECHANIC FOR LEVELING
Topic author, please tell me honestly, are you from Sweet baby? ) Remove levels from RPGs so that everyone can feel comfortable. What else can you do for overall comfort? Take away everyone’s weapons… (View Post)1