Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: Suggestion: Add Voiced Ability Callouts for Immersion & Impact
I see your point too, fair enough! Well, let’s hope the devs take a look and decide if it’s something that fits the game or not. Either way, it’s fun to imagine the possibilities haha. (View Post)1 -
Re: Suggestion: Add Voiced Ability Callouts for Immersion & Impact
Interesting idea, and I totally get how voiced ability callouts could enhance immersion for some players. That said, I personally feel that too many voice lines, especially during fast-paced combat, … (View Post)1 -
Re: PvP Cleric Abilities, Problems, and Solutions (Clerics Need Some Love)
Thank you for taking the time to write this detailed feedback about the Cleric. It’s clear you’ve spent a lot of time testing, analyzing, and providing constructive points based on actual experience … (View Post)1 -
Re: Action Bar
You could also drop this suggestion in the Feedback section or during one of the monthly Q&A streams. It’s definitely the kind of QoL improvement Intrepid might add later. (View Post)1 -
Re: Guild war system - suggestion
I think a permanent rival system between two guilds could coexist with that philosophy if designed carefully. It wouldn’t need to be endless open PvP everywhere but rather a formal declaration, limit… (View Post)2