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Re: Immersion ideas - Node appearances, hidden player levels, discovered crafting.....
This is related to your crafting idea: https://www.youtube.com/watch?v=X3KJik8a3VU A gamified version that is somewhat creative interpretation of physical processes with some original gameplay ideas … (View Post)2 -
Re: Thoughts on weekly and daily content
How about hourly, daily, or weekly PvE Pressure because the enemy has good enough AI it is like a Player/ Player Faction in the world? Not really a daily since the pressure builds up then goes away i… (View Post)1 -
Re: Dev Discussion #45 - Gathering and PvP
Why play those other games if PvP bothers you so much, since you're traumatized by real life ? ? ? ? (View Post)1 -
Re: Dev Discussion #45 - Gathering and PvP
MMORPGs can survive without gathers/crafters. Because you can simply make a game that doesn't have it, then call it whatever you want. If the game is fun people will play it. But what's important her… (View Post)1 -
Re: Dev Discussion #45 - Gathering and PvP
@shakacon 'ghost walk' on respawn. 5 seconds +50% MS with indication of where you are after 2.5 seconds during ghost walk to other players. Choice of respawn in an area; if died in wild, somewhere be… (View Post)2