Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Dev Discussion #48 - Training (PvP)
I have to agree with some of the other comments; "the question is wrong". A more interessting discussion would be "How to determine when, and for how long, an NPC chase a player".… (View Post)3 -
Re: Tank/Tank (Guardian)
If you add a massive bonus to block, as well as team protection abilites, I completely agree with your list. (View Post)1 -
Re: Splinter Topic: Mob Leashing And Aggro
This is more or less a repost of my contribution to the training thread. I would love to see the AI being challenged somewhat, and give NPC's enough of a logical decision making process to choose if,… (View Post)2 -
Re: Dev Discussion #47 - Tanking: Threat Mitigation
Threat management in PvE engagements have from past MMO experiences had a tendency of being one (or a few) spammable attacks coupled with a snap-taunt. Personally, I would much prefer threat manageme… (View Post)1 -
Re: Dev Discussion #47 - Tanking: Threat Mitigation
In short, player knowledge, awereness and skill should highly impact tanking. I would love to see something akin to D&D's Attack of Oppertunity implemented, where a tank gets a huge bonus to eith… (View Post)1