Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Quantity of Abilities
* Weapon attack - left click * Block - right click * Dodge - space Now we can only wish Intrepid predicts this and smartly overrides such keybinds with default left click action when you open your in… (View Post)2 -
Re: My PvE combat impressions so far: Enemy numbers, enemy type variety and group combat complexity
Basically this, RPGs had this for decades. Enemies with magic resistance, high Will stat etc. I could see for example mage, shaman, cleric type enemies being able to apply buffs, protection spells, d… (View Post)1 -
Re: My PvE combat impressions so far: Enemy numbers, enemy type variety and group combat complexity
Some of you still don't seem to get my main point. Yes you can pull singular or multiple mobs. I want to be forced, at least in group content, to face group of enemies which have variety of roles, ju… (View Post)4 -
Re: So....bagpipes for the Bard class?
Make Dwarves Great Short Again. This could even work as similar cosmetic options, but the current VFX / SFX of bard skills just feel "slightly" too cheerful for a bagpipe troubadour. https:… (View Post)1 -
Re: My PvE combat impressions so far: Enemy numbers, enemy type variety and group combat complexity
There seems to be some misunderstanding here. I do not want just mobs which you can AoE to death quickly. There is a place for such enemies in the game for sure, but I simply want group combat which … (View Post)2