Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Class Skill Tree - Lack Choice
Sadly this isn't changing any time soon. They have mentioned being able to double down on specific skills in the future, and obviously addition of ACTUAL classes, not archetypes. (View Post)1 -
Common gear isn't common, and this is why
The current eco model strongly discourages you from ever crafting anything which is Common rarity. Common gear crafting requirements are as steep as higher rarities. You are unlikely to see any peopl… (View Post)3 -
Re: This game is too hard.
The switch from loot drops to crafted gear has been executed really badly. This basically killed the game for casuals and anyone who isn't in several guilds which know what they are doing at least to… (View Post)3 -
Re: The progression issues in one sentance
The only saving grace of the new economy / crafting is that lower tier materials seem to be used in high tier recipes quite a bit. In fact I have seen quite a few lvl20+ items on AshesCodes which mai… (View Post)1 -
Re: FEEDBACK: Economy/Crafting Detailed Rework
Everyone at this point has seen Ashes Codes data about inflated material requirements and general gold cost of crafting. The gap between player level and progression of nodes / crafting stations / ec… (View Post)2
