Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: Anti-Zerg/Deathball PvP aoe-mechanic
No. AoE scaling does this: AoE = 100 damage. 1 person in AoE, 1x modifier = 100 damage 2 person in AoE 1.1x modifier = 110 damage 3 person in AoE 1.2x modifier = 120 damage 4 person in AoE 1.3x modif… (View Post)1 -
Re: Data Obscurity in Ashes
I don’t need much data to win my fights. Not in the last 20 years of PvPing. (View Post)1 -
Data Obscurity in Ashes
How much data does a person think they should be able to see or hide in the case of Ashes? What side of the fence are you on when it comes to obscuring others access to data. Would you like to be abl… (View Post)1 -
Re: Anti-Zerg/Deathball PvP aoe-mechanic
All of the intelligent players are going to space out into lines and formations and avoid that situation entirely regardless of what ever sensational and hyperbolic reaction we give to it. It would d… (View Post)2 -
Re: Anti-Zerg/Deathball PvP aoe-mechanic
Point of posting Albion scaling is to support the thread because it AoE scaling absolutely can function well when designed properly. Proximity Det also scales up in damage the more people it hits. Ao… (View Post)1