Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: Aggro/Threat mechanics don't work in PvX
You don't understand the dynamic at all. Your most heavily defensive class is now a taunt stick left to taunt a dancing distraction whilst the rest of the raid bypass the tank and decimate your force… (View Post)1 -
Re: Aggro/Threat mechanics don't work in PvX
I've tried to replicate the Sith Juggernaut in the thread. I feel there are treasures untold in hidden troves. Its all well and good to state 'SWTOR wasn't a hardcore PvP Game' but neither is Ashes b… (View Post)1 -
Re: Aggro/Threat mechanics don't work in PvX
Also, the taunts in Warhammer and SWTOR weren't DPS Debuffs, they caused DPS to drop against any target but the tank for the duration. You could still hit the tank at full keel. Thus, the taunt isn't… (View Post)1 -
Re: Aggro/Threat mechanics don't work in PvX
The question wasn't about the functionality of the taunt. The question was about the pull effect. Javelin already does the work you want, it's just javelin won't be so effective in pve. Forcing a pla… (View Post)1 -
Re: Community animation feedback
Didn't like the petting animations. Looked too old school and too detached from intent for my liking. (View Post)1