Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Aggro/Threat mechanics don't work in PvX
It's all well and good to talk about small scale fights. In large scale fights the mage would be behind a lot of melee, thus, anyone moving to get behind the mage would have to survive a lot of enemi… (View Post)1 -
Re: Aggro/Threat mechanics don't work in PvX
Forced camera shifts are really bad. There's not one instance of it I can reference except Genshin where it is hilariously bad for other reasons. The beauty of action is the ability to dodge attacks.… (View Post)1 -
Re: Aggro/Threat mechanics don't work in PvX
I want the same for the tank. My threat stacks would be better suited to the task unless threat is removed from all of the tanks skills and replaced by taunts. It will make the tank a technical marve… (View Post)2 -
Re: Aggro/Threat mechanics don't work in PvX
You want to make the tank ill effective overall. A forced target taunts does little in the way of good gameplay for a tank. It's just a gimmick. Your scenarios are rare at best. A stacked debuff is r… (View Post)1 -
Re: Aggro/Threat mechanics don't work in PvX
Everything is everyone's opinion mate. I find we go in loops but little changes :smile: (View Post)1