Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Water mounts negative thoughts
There will have to be casting/fighting in water if there are under water dungeons, nodes or other PoI. Also water would be a get out of jail free card to avoid PvP if attacking wasn't possible. This … (View Post)1 -
Re: Water mounts negative thoughts
My response was in regards to the OP suggesting mounts would ruin the water exploration aspect(s) of the game. I'm simply suggesting that if we can already swim as far as we want (with air) there is … (View Post)1 -
Re: AoE Caps and why Intrepid should absolutely lean on none at all.
One of the more recent streams that Steven did that showed off the tab/action targeting actually addressed this and EVERY class melee will do AoE damage which scales by weapon type - essentially the … (View Post)1 -
Re: Water mounts negative thoughts
Since you can just swim everywhere in AoC per the stream (no stamina loss) I don't see the difference outside of being able to swim faster. (View Post)3 -
Re: AoE Caps and why Intrepid should absolutely lean on none at all.
I support this especially in a game designed with collision it seems that the AoE will have a built in cap by player mass. It would also add incentive to maxing AoE spells (skill points) if it expand… (View Post)7