Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: Closed Borders Policy
but it also means there could be more demand for resources and less supply due to less caravans cming in from outside the node so therefore in theory resource would sell more there so maybe the risk … (View Post)1 -
Re: Loot system
I will say one thing gear does need to eventually decay though so there a constant need for gear to keep crafting engine going, I would recommend every time you repair something it has a chance to lo… (View Post)2 -
Re: Closed Borders Policy
Also allow for coastal military nodes to be more piratelike on the islands as an added RP element although i think the island nodes should have there own policy in regards to pirates similiar to this… (View Post)1 -
Re: Feedback: We love the open sea PvP change - now, what about open PvP zones for World Bosses?
Node wars and territory control is my preference when it comes to PvP content (Also pirating cause naval combat is fun). (View Post)1 -
Re: Closed Borders Policy
I would honostly like to see this with a slight change. Closed State policy (Military node only) - Any Non citizen that is Citizen of another node (that is not a Vassel node) gets flagged as corrupte… (View Post)1