Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Node Level Confusion.
I'm honestly sick of dealing with assumptions. In this case, it's a big deal because, at best, they're temporarily developing the game in a direction that makes me less interested in the project—and … (View Post)3 -
Re: [ECONOMY] Ideas for fixing some of its problems
All of this — including content level — should be tied to node level, and node level alone. Every node could be a viable leveling zone at every stage, making the game world truly dynamic. But it feel… (View Post)1 -
Re: Node System, Leveling, Crafting, Loot Drops. The Core of this game. (Critical!!!)
I agree with OP wholeheartedly. I suspect that players are deliberately avoiding node progression to preserve the ongoing conflict over green drops from named mobs—since fighting over these drops is … (View Post)1 -
Re: Can we just get rid of boss/monster drops altogether?
I think the drop rates on named mobs are way too high, and the spawn timers are far too predictable. We shouldn’t be contesting spawns down to the second. I enjoy the world PvP that comes from fighti… (View Post)1 -
Node Level Confusion.
I re-watched both episodes of the Four-Part Node Series from eight years ago yesterday: https://www.youtube.com/watch?v=mMvubbX-SHg https://www.youtube.com/watch?v=44HChA1Kkfk I did this because, in … (View Post)9