Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Non-Combatant attacking Corrupted
Agreed, Green should flag purple when fighting against red otherwise you take away the choice to reduce the Death Penalty from the green, which is a bad design. (View Post)1 -
Re: Should a city be able to ban/allow pirate ships from docking?
Yes, a single player could. Steven made it sound like the attackers fighting for the loot after breaking the caravan is part of the intended design. (View Post)2 -
Re: Should a city be able to ban/allow pirate ships from docking?
You loot certs, because otherwise the bandits couldn't really loot it thanks to inventory space (View Post)1 -
Re: Should a city be able to ban/allow pirate ships from docking?
They transport the normal goods, you merely drop certificates if you loot it @Dolyem (View Post)1 -
Re: Ideas for Node Policies
1. No Corruption applied for killing non-citizen in the Zoi. 2. Corruption gain is tripled if you kill a citizen. All policies we have seen so far benefitted the Citizens specifically. So it should b… (View Post)7