Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: What is the gamer name you normally use in MMOPRGS and why did you choose it?
I've been using "Xeeg" as my primary name across most games since 1996. It originated from playing on BBSs, in a game called MajorMUD. This was a text based online MUD (kind of like an MMOR… (View Post)1 -
Re: Class (64) play styles to match personalities/abilities of real gamers?
It's possible that I am saying the equivalent of "round wheels are good everyone!"... Kinda new to this. I just see a lot of talk about lore and fantasy image with regards to classes, but n… (View Post)2 -
Re: What primary archetype would be the "Dot" archetype, if any?
You could probably see a reasonable way for any class to do this. * All of the physical sharp/piercing damage (arrows, daggers, swords, etc.) can cause bleeding and infection dots. * Mages can use fi… (View Post)1 -
Re: Nameplates? Highlight visual spell effect? Draw order? Transparency? Solutions to "decluttering" UI
Just looking at my settings made me want to change things lol. Messed around with transparency settings, shrunk the health bar a bit, changed friendly player names to green and enemies to red. Tried … (View Post)1 -
Nameplates? Highlight visual spell effect? Draw order? Transparency? Solutions to "decluttering" UI
I've been ranting about UI issues lately, and the main point is to find ways for relevant game information to come out of the clutter and into our minds during combat. With so many opaque visual spel… (View Post)1