Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Corruption system in relation to auto-flagging in open sea
Also if you want to make the sea more dangerous, one could use the dials of the corruption calculation to slow down accrual or increase shedding of corruption. However I would not try to solely use P… (View Post)1 -
Re: Corruption system in relation to auto-flagging in open sea
I do not think this is necessary. I would totally decouple individual players from ships. Its similar for groups on land. They also do not share corruption as far as we know. We actually do not reall… (View Post)1 -
Re: Corruption system in relation to auto-flagging in open sea
As I said, it was the slap to the face gesture that did establish itself in that game. Usually, one hit with a weapon would not kill someone so it was used to show someone you disliked him or his act… (View Post)2 -
Re: Corruption system in relation to auto-flagging in open sea
But actually that may be a valid tactic and may encourage other pirates to hunt and kill this green ship...it would also go currupt of course...but as all are so happy to tell me risk-vs-rewards. (View Post)1 -
Re: Corruption system in relation to auto-flagging in open sea
Then they should tell us that. And I already have a first idea of the top of my head of how you can make corruption work with ships. We can discuss it if you like, but it would turn this discussion i… (View Post)1