Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Corruption system in relation to auto-flagging in open sea
The difference is that the removal of the corruption system does not increase the risk of attack equally for everyone. Basically you get more corruption the less risk you have when attacking a player… (View Post)3 -
Re: Corruption system in relation to auto-flagging in open sea
To be honest. I don't want them to move to any area. I want them to not do it anywhere. Since I cannot make them, I want the game to punish them if they do. Ergo, the corruption system should stay :)… (View Post)2 -
Re: Corruption system in relation to auto-flagging in open sea
That you have to contend with PvP when you do PvE is not and was never the issue (at least for me). That was always part of the design of AoC. Moving goods across the open sea for example was always … (View Post)1 -
Re: Corruption system in relation to auto-flagging in open sea
I have not. And I also have no idea whether this change leads to the ocean being a griefer paradise or just slightly more dangerous than everywhere else. However, removing corruption from the OpenSee… (View Post)3 -
Re: Corruption system in relation to auto-flagging in open sea
I also do not understand why they changed this. What is the goal here? What was the problem that this change in design tries to fix? I would really like an explanation of their thought process for th… (View Post)1