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Re: Why did you stop to play an MMO you once loved?
Anti-roleplay elements: Over time, mechanics such as trinkets that affect other characters' actions or the introduction of server sharding broke immersion for roleplayers. Good example: The original,… (View Post)3 -
Re: What surprised you in the FireBrand fight?
I've given it some thought, as I was a little underwhelmed when it was shown during the live-stream. 1. Combat Dynamics and Challenge Level Current Observation: While the dragon does engage in some a… (View Post)1 -
Re: Guild taxes
In Ashes of Creation, taxation is already an integral part of the game’s economic and political systems, particularly through the node system. Nodes in AoC function as player-driven cities, each with… (View Post)1 -
Re: What are your 'class fantasies' for the 64 classes
Your insights into the potential disconnect between class names and their in-game mechanics are spot-on and raise an important point in the design of complex class systems like the one in Ashes of Cr… (View Post)4 -
Re: Functional Roleplaying - Rogue & Ranger, what comes to mind?
Based on my experience roleplaying similar characters, I’ve found that some of the most memorable and effective rogue or assassin characters are those who build a reputation through multifaceted acti… (View Post)1