Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Alpha Two Roadmap Showcase and AMA Livestream - Friday, August 16, 2024 at 11AM PT
What is the maximum concurrent player capacity? (View Post)3 -
Re: [Feedback Request] Alpha Two Bard Archetype Preview Shown in July Livestream
Constructive Feedback: Class identity -i like the aoe and more passive gameplay idea around the bard but overall its too passive. I couldnt imagine playing this class for more than an hour and not be… (View Post)8 -
Re: Old ashes of creation footage..
I sort of can see where op is coming from. There is something about the chopiness, smoothness and the way its grounded that makes it look decent. But i dont think this kind of combat would work with … (View Post)3 -
Re: Throne and Liberty further proves Ashes needs Factions
Op you describe a dynamic that mostly happens in pvp themepark games. I would expect it to turn out more like in sandbox mmo (such as eve), where communities have local agency and content is widely d… (View Post)2 -
Re: Rogue stealth/invisibility. How would you design it?
Full invis until like 3-4 meters. Makes it a cat and mouse game. ->Rogue has to keep his distance if he wants to remain uncovered. ->Opponents have move around in unexpected patterns or use mob… (View Post)2