Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Tab vs Action Combat Philosphy
That was predicated by "It also may be extremely easy to react correctly", but yeah, I hear what you're saying. I'm fully aware that it's possible to design the skill in such a way that it'… (View Post)1 -
Re: Tab vs Action Combat Philosphy
Regardless of whether you call it a "RPG" or not, or whether the final product fits into your definition, I think the game that you want to play is far enough away from the game that I want… (View Post)2 -
Re: Tab vs Action Combat Philosphy
This will be my last attempt at this, so I hope this works. In a game where you have a javelin ability that has a random chance to fail, there are a couple of things going on. There are roughly 4 way… (View Post)1 -
Re: Tab vs Action Combat Philosphy
Sure, so maybe some background is in order! MMOs were originally born from table-top rpgs like D&D, which in turn were born from war-gaming. In both of those contexts, they use dice rolls to serv… (View Post)1 -
Re: Tab vs Action Combat Philosphy
In an effort to find some common ground, you surely believe that you need to pilot your character, right? As in, you presumably don't want to create a character and then press the "fight" b… (View Post)1