Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: You got Questions - We Got Answers
You realize that you can fight back against player theft and mitigate it by taking less risks, right? A lot of this game involves taking resources from other players, because this creates the risk/re… (View Post)2 -
Re: You got Questions - We Got Answers
There could be ways to jump through hoops in order to cause mass griefing, but if the corruption system is even reasonably well made, most people will only try to steal things if the reward outweighs… (View Post)1 -
Re: You got Questions - We Got Answers
This fits in with AoC's ideals of giving players as many degrees of freedom as possible when it comes to what you can do in-game, as well as having more rewarding gameplay by there being risk of PvP.… (View Post)1 -
Re: Open world raids
It does. Open world PvE content is not linear. Instanced PvE content is completely linear. There are ways to limit zerging through dungeon design, boss design, gating mechanics, etc... I'm looking fo… (View Post)2 -
Re: Open world raids
PvE instanced content is linear. Sure, it can be difficult to figure out how to beat it, but once you do, it becomes stale fast due to its linear nature. The boss can't adapt like actual players can.… (View Post)3