Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Feedback Thread - Alpha One Testing
Since gather is "hold E" and I remember y'all wanting gathering to be a minigame in the past, how about a "release E at the right time" to get more resources? Then you can hold E … (View Post)1 -
Re: Replayability Ideas
Without reading the OP yet, the key to replayability is finely tuned gameplay. ULTRAKILL's demo is 15 minutes long, and I played it for 12 hours before early access began. There are no achievements, … (View Post)1 -
Re: Player Movement - Inertia, Weightiness, and Immersion
I don't know about a turn radius; I can see the benefits and drawbacks -- but I am wholeheartedly for a little momentum. I'm fine with there being one, fast run speed, but it's important that players… (View Post)2 -
Re: Limit mobility?
Movement in of itself can be a joy (see Titanfall 2, any skating game, ULTRAKILL, DOOM Eternal) so limiting that for the reason of making others go slow is... inane. Slowing down the pace of the game… (View Post)1 -
Re: Dev Discussion #17 - Non-Progression Content
Taking in vistas, scrambling up cliffs that you're not intended to scramble up. I'm an explorer, so I do explorer things when I don't need to hit the grind. I'll run aimlessly around town, across roo… (View Post)4