Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Artistic Influence of the Tulnar
I don't think we have ever heard that they were nomadic and i'm not sure why they would have to move a lot. The underrealm will have it's own nodes so there will be cities. No reason for there to not… (View Post)1 -
Re: Action combat and PVE
First question: Technically yes but as you can imagine, it's not extremely difficult and there isn't a lot of adjustment needed. I don't think anyone wants a boss fight to be OSU. Similar to how in a… (View Post)3 -
Re: Action combat and PVE
No-look headshots aren't the only thing you do in a game that requires aiming, they aren't even a thing in the games that have been mentioned in this thread. Even if you consider a no-look headshot l… (View Post)2 -
Re: Action combat and PVE
Gear does not improve the quality of a PvE activity based on the amount of power rewarded, it's just an incentive to do it. It's not like you can take a boring boss fight, improve the drops, and sudd… (View Post)4 -
Re: Action combat and PVE
Luck is what decides if your skill hits or not, which is what they are talking about. Build impacts both systems. The speed of combat doesn't increase how much luck is involved, it only increases the… (View Post)1