Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
There is a difference between meaningful and convoluted or tedious. I have played complex crafting games that were fun and intuitive. Ashes has done that with their combat system very well. Crafting … (View Post)4 -
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Myself I want some of the old world sting but not all. In open world dungeons, repeated wipes help people rotate. So others get to play. The good pains are needed. But gaining debt in a PvX game play… (View Post)1 -
Re: Quest Target Respawn Indicator
I'm sure many things are place holders but feedback is here if the staff decided they need to look for ways to address it, the way we suggest. (View Post)1 -
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
More on this as well,driving away cauel players will also break the balance of the world's content ,with open world dungeons, world bosses and events. If the world stays this big and we drive off cas… (View Post)2 -
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
This is an area I'm am conflicted with. I don't think Steven is making the game he wants. The world is so large, to make it feel alive you will need 8-10k players per server. This is needed to find c… (View Post)5