Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Expand the Node functionality towards PvE hubs, and include more Risk vs Reward towards PvE.
1. When joining a fresh server, the life on the server should be established within the node system. *1 2. When dying from an NPC, we should risk the same as within PvP. Item loot and reagents/mats a… (View Post)1 -
Re: (Exagerate animations) m'I alone on this one?
1. Good suggestion. Maybe isntead of balancing it through damage number, they balance it through mana costs? Quick casts costs way more mana than longer lasting charges for a burst of energy, but you… (View Post)1 -
Re: (Exagerate animations) m'I alone on this one?
It sounds like the implementation and timing of things is wrong here, not the implementation and the use of this type of animation blending. If you think back, what is the main problem? Is the charge… (View Post)1 -
Re: (Exagerate animations) m'I alone on this one?
I will try to explain. :) Old System: They have 1 animation for 1 ability. That means we have to come to a complete stop before that ability is able to be pressed, so it starts the animation, and whi… (View Post)1 -
Re: (Exagerate animations) m'I alone on this one?
I agree, and there are several things that can be adjusted for this. For example longer initial state on the first animation which is the "slowing down" animation to a full stop. A high lev… (View Post)1