Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: My argument against stat dampening in PvP for corrupted players.
There will always be a way. ;) I'm used to try and find advantages. And if AoE (Action combat) is toggleable, and it becomes norm that guilds who randomly hit each other in open PvP utilize this, why… (View Post)2 -
Re: Expand the Node functionality towards PvE hubs, and include more Risk vs Reward towards PvE.
I know. The guys spamming the forums with comments that doesn't touch the topic but just whine doesn't do the forum any good. I will report some posts in here and hope the moderator can clean it up a… (View Post)1 -
Re: My argument against stat dampening in PvP for corrupted players.
I support stat-altering based on the average X player ganked. If a lvl 50 player always gank lvl 50 players, he should not have his stats altered. If a lvl 50 players ganks 10 lvl 20 players, then hi… (View Post)4 -
Re: Expand the Node functionality towards PvE hubs, and include more Risk vs Reward towards PvE.
Well, then if we shall follow your logic then I'm asking to change it to expand in it, to make it better and give even more depth to the game. (View Post)1 -
Re: Expand the Node functionality towards PvE hubs, and include more Risk vs Reward towards PvE.
The big difference between how I'm assuming things to work and how I envision it could work through this suggestion, is to add all that players lose into the NPC/mob's loot-table, and gains. If we lo… (View Post)1