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Re: Stealth in Ashes MegaThread
Imagine stealth being a skill-based utility with counterplay that isn't just guessing instead of a crutch to freely open on unsuspecting targets. Rogues might actually have to try in the open world. (View Post)3 -
Re: Akuna-matata
No matter how badly you want to play a game, you don't get to determine when it's ready. It's like barging into an operating room and demanding the surgeon stitch the person up because they've been a… (View Post)6 -
Re: DPS Meter Megathread
The thing is, they won't keep combat trackers out. FFXIV made it against the TOS but it's understood that you just don't talk about it in game, but if you're serious about performance you use the thi… (View Post)1 -
Re: Dealing with random player killing in an open-world PvP MMO.
This is often the first step in the "Redesign the Game for Us" playbook. In every other scenario, people complain that games suffer because they are trying to make money instead of a good g… (View Post)7 -
Re: Two Biggest Lessons to Learn From World of Warcraft
I wasn't going to post, but so far it seems like everyone has agreed, and that doesn't make for a constructive or interesting discussion. Personally, I disagree strongly with the OP's two points. My … (View Post)3