Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Crowd control should not be based on RNG
Got to disagree. If you go in and commit yourself to a Cc and it fails, you are left out of position through nothing but rng. The skilful gameplay is if the Cc Ed targets gets shielded/healed/ Cc bre… (View Post)2 -
Re: Crowd control should not be based on RNG
That’s what you get for wanting pvp in an RPG, wtf is that supposed to mean? PvP is core to AoC design. (View Post)3 -
Re: Crowd control should not be based on RNG
After much deliberation I agree having RnG on CC moves makes for unfullfilling combat and people won't like it. If you are going in for a CC + burst DPS combo you dont want to have to have that based… (View Post)4 -
Re: [Feedback] Split Body vs. Root Motion Combat
For me as a base the split body is better as it gives you better control, however occasionally rooting forward could be useful so having both could be nice for the forward mobility. So the normal com… (View Post)2 -
Re: Feedback: Combat, Action Mode
the system is currently clearly tab targetted with action elements such a dodge rolling, targetted aoe, the targetted lightning spell. I wouldn't call it action combat and that's fine I like the basi… (View Post)1