Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
More vibrant colors PLEASE!
Arthus Dawnbreaker
Member, Alpha One, Alpha Two, Early Alpha Two
Currently Ashes has a color palette that is very dull. Compared to a lot of other games.
Maybe a lot of it has to do with the lighting as well.
For example: the greens in the grass are dull. I would like to see more vibrant colors and shades be introduced as well as enhance the lighting so it makes the colors pop more.
What do you al think? What games have you played that have good color, style, and lighting.
Maybe a lot of it has to do with the lighting as well.
For example: the greens in the grass are dull. I would like to see more vibrant colors and shades be introduced as well as enhance the lighting so it makes the colors pop more.
What do you al think? What games have you played that have good color, style, and lighting.
member of Gray Sentinels
1
Comments
What? I assume you played it, so maybe its your color settings or something? The colors were plenty vibrant for me, and certainly up there with most games.
I do think Ashes could do with greater contrast (darker blacks and shadows), to help the vibrant colours pop out more but I wonder if they have other plans up their sleeves.
Also - I didn't play much with the graphics settings when I was testing - which I kindof regret now.
YES! I agree!
member of Gray Sentinels
There wasn't a large difference. I think I even preferred the lowest setting because of the difference in shaders being off. The colors were more sharply contrasting at highest, but lowest felt more gradual (and therefore more peasant to me.)
The color palette (and the graphics in general) really remind me of Witcher 3 (which is not a bad thing to resemble).
It’s interesting, the color grading for Blood and Wine was very noticeable (in a good way) from vanilla.
I also prefer fantasy settings to have a more vibrant look (on both sides of the palate), it helps the peaceful places feel more idyllic, and the awful places more dangerous.
Makes more sense to me then asking for large-scale color changes to a game. It always amuses me that In 10 minutes with a few force injected shaders I can make any game look better than stock settings.
This is my personal feedback, shared to help the game thrive in its niche.
I love the bits of neon in the underrealm/caves zones I've seen. That purple moss that shifts color is awesome.
I would love to see some neon added to some underwater areas, kind of like a Subnautica feel. Can you imagine fishing at night with the glow of neon algae and bioluminescent fish creeping from below?
Also this is the most glorious idea I've ever heard. Get this man a patent.
This is fine as long as it doesn't affect being able to see characters in stealth. There's a bunch of people that would tweak it to get a competitive advantage instead of personal taste.
Here comes the Sugar Rush, Candy Shop Biome.
Even minesweeper looks great on this thing, lol. However - Just throwing out a reminder that the game is in Alpha and the fidelity, colors, hues and such are all subject to change
Though, a nice monitor never hurts if you can swing it