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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Air content?
MybroViajero
Member, Alpha Two
Many MMOs don't dare to use air as a potential content for MMO growth.
Any chance that AoC could have airl content?
For example :
-Exploration in ruins in the sky/atmosphere.
-Floating citadels/islands/biomes.
-Flora and fauna in the sky.
-Commercial routes in the sky (floating ships?).
-Aerial maps.
-Mountains that are so high that they connect to a floating island/citadel and players must explore that mountain to find the route to that island/citadel.
-Things that don't need flying mounts.
etc.
Flying mounts are not only the method to exploit the sky in an MMO, there may be other ways to properly use that content.
Any ideas would be welcome.
Any chance that AoC could have airl content?
For example :
-Exploration in ruins in the sky/atmosphere.
-Floating citadels/islands/biomes.
-Flora and fauna in the sky.
-Commercial routes in the sky (floating ships?).
-Aerial maps.
-Mountains that are so high that they connect to a floating island/citadel and players must explore that mountain to find the route to that island/citadel.
-Things that don't need flying mounts.
etc.
Flying mounts are not only the method to exploit the sky in an MMO, there may be other ways to properly use that content.
Any ideas would be welcome.
2
Comments
Sure, but GW2 is one of the few that dares to do it.
https://www.youtube.com/watch?v=-3th4ROGeSw
However that being said there better to a realy good job on ocean/naval content (which alot of MMO also shy away from) over sky content atm. Get land and sea content top tier than they could look at floating islands and gliding things in later expansion i would say
You might see more verticality in land content though giant forest with platforms in the tree or high mountain ranges/ravines though, but floating islands i doubt it not till much later if they do though
There wont be aerial content and frankly it's just so lame...
Probably not "air content".
For Verra, I don't want to see it because it kinda ruins the whole PvP thing.
I think it kinda ruins a lot of things. Flying mount would not be such a "royalty" thing if every Joe has one just behind that door (or portal). Why become a king or a queen if you can just go over there?
Well, until it’s ground content.
you can do it right though, no flying mount only gliding (Zeplins to get to said islands) gliding allows u to jkeep challenging terrain even air gusts and thing so it could create more in this aspect however you can also achieve this on land anyway with vertical terrain biomes GW2 does this alot. so realy they should focus on the vertical terrain biomes over new floating islands and so on imo atleats for any time soon, maybe floationg island long time in the future with expansion but tbh there better off putting out A+ land and sea content before they look to the sky, sea odften get neglected in games archage/darkfall got maybe a B-A for sea content where AOC should strive for S and S before anythging else
That is pretty much fast travel - only some Scientific Metros will have those.
Ashes will have some vertical terrain that can be crossed, but it's unlikely to be "air content".
Ashes does have gliding mounts.
No zeppelins??
Where's my refund?
For that matter, every mount is a flying mount.
It’s just that most mounts only fly downward.
“I’m fly- dang it.”
“I’m fly- dang it.”
“I’m flyinnnnnng.” *dead*
I'm curious, what types of content in the skies do you think would fit in Ashes of Creation, given that flying mounts will be very limited and rare and that scientific nodes may have a form of airship traveling?
I think scientific airships are the whole reason it should be included in someway. While it might be rare to traverse the skies, when you do I hope it’s a thing of wonder that makes the trip very special.
For example, if any node reaches a certain level, a new floating island exploration content will be opened.
Then, the science nodes would have the unique ability to grant ships to take them to those islands, or perhaps the science nodes could sell flying ships for that content.
Professions would play an important role here. You would need a professional builder to strengthen the ships for travel, etc, things that involve new content and that for that content have more importance, this way you would be encouraged to have that profession mastered and if you are a player who wants to experience that content you will need to master a specific character with that profession.