Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Next Livestream + Q&A Submission - Friday, May 27, 2022 at 11AM Pacific

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Comments

  • PlutarPlutar Member, Alpha One, Alpha Two, Early Alpha Two
    With the Animal Husbandry system incorporating Mendelian Genetics, can we expect to see a similarly robust system for plant breeding?
  • VissoxVissox Member, Alpha Two
    Can our mayors name our first towns/metros when they finally become constructed? I think it would be super cool for helping to develop "server lore" by making places as unique as the people who founded them.
  • WembleyWembley Member, Alpha One, Alpha Two, Early Alpha Two
    If the availability of in-node housing increases as node level increases, how is it decided which in-node homes remain when a node's level decreases?
  • CastaiCastai Member, Alpha One, Alpha Two, Early Alpha Two
    Will there be server-wide and game-wide community leaderboards for things like most quests completed, wealthiest, level-up rank, guild rankings, pvp stats, etc.?
    y-t.be/dk3r ★ y-t.be/gwfb ★ y-t.be/mobm ★ y-t.be/gokz ★ y-t.be/u0pr ★ y-t.be/s6hs ★ y-t.be/z84x ★ y-t.be/x4qo
  • Balrog21Balrog21 Member, Alpha One, Alpha Two, Early Alpha Two
    How many dungeons are planned for the game at launch?
  • TalentsTalents Member, Intrepid Pack, Alpha Two
    edited May 2022
    Wembley wrote: »
    If the availability of in-node housing increases as node level increases, how is it decided which in-node homes remain when a node's level decreases?

    Node's can't decrease in level. If they're successfully sieged then they go straight back to level 0 .
    nI17Ea4.png
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    Talents wrote: »
    Wembley wrote: »
    If the availability of in-node housing increases as node level increases, how is it decided which in-node homes remain when a node's level decreases?

    Node's can't decrease in level. If they're successfully sieged then they go straight back to level 0 .

    Nodes can delevel.

    Node Atrophy

    All Nodes have an experience deficit that accumulates daily. The deficit is based on the current level of the Node; experience earned is applied to the deficit, then any excess is added to the Node’s experience pool. At the end of the day, any remaining deficit is subtracted from the Node’s experience pool. If the deficit would cause the Node to drop under the required experience for its current level, certain flags will appear to notify the citizens that all is not well in their Node. After a short period, if the atrophy is not addressed, the Node will then delevel.
    Node Deleveling

    If a Node delevels, it returns to the previous Stage, but keeps the racial style it had before deleveling. A Node cannot delevel more than a single level at a time. For example, a Level 2 Node would become a Level 1, or a Level 1 Node would become a Level 0. If deleveling would cause a Node to lose its Vassals, it does so.

    When a Node delevels it enters a “safe period,” during which the deficit is temporarily reduced to 0. Once the safe period expires, the Node can once again begin losing experience based on its deficit.

    Source: https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy
    Node coffers: Single Payer Capitalism in action
  • MicoMico Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    Once Player Stalls have reached their total allotment for a node, how/when will other players be given the opportunity to open a Player Stall in that same area? Is the goal for players to be the very first set of people to setup a player stall, then never allow it to expire?
  • NullsanNullsan Member, Alpha Two
    What if any effect will biomes and the change in weather have on dungeons, raids, and other non-instanced events and their loot.
  • TrundarTrundar Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Is there any kind of estimate on when alpha 2 will drop?
  • NoMadderNoMadder Member, Alpha Two
    As my last question was answered by a player I will post another :)

    Will there be any kind of contract system? I forsee a combination of eve online and the witcher 3, perhaps notice boards in certain node types, node types have different types of contracts players can post. Bounty hunt, buy / sell, move cargo, escort etc..
  • MIISTOMIISTO Member, Alpha Two
    Question about pvp:

    Will assassin class be able to “one shot” other players? Let that be through a few abilities or a full rotation of abilities.
  • MetallgaffelMetallgaffel Member, Alpha Two
    How many different weapontypes will there be? And will they only scale (sizewise) to real world standards.
  • CadacCadac Member, Alpha Two, Early Alpha Two
    edited May 2022
    When 500 vs 500 castle sieges become practical, will you increase guild maximum size?
  • TalentsTalents Member, Intrepid Pack, Alpha Two
    edited May 2022
    JustVine wrote: »
    Talents wrote: »
    Wembley wrote: »
    If the availability of in-node housing increases as node level increases, how is it decided which in-node homes remain when a node's level decreases?

    Node's can't decrease in level. If they're successfully sieged then they go straight back to level 0 .

    Nodes can delevel.

    Node Atrophy

    All Nodes have an experience deficit that accumulates daily. The deficit is based on the current level of the Node; experience earned is applied to the deficit, then any excess is added to the Node’s experience pool. At the end of the day, any remaining deficit is subtracted from the Node’s experience pool. If the deficit would cause the Node to drop under the required experience for its current level, certain flags will appear to notify the citizens that all is not well in their Node. After a short period, if the atrophy is not addressed, the Node will then delevel.
    Node Deleveling

    If a Node delevels, it returns to the previous Stage, but keeps the racial style it had before deleveling. A Node cannot delevel more than a single level at a time. For example, a Level 2 Node would become a Level 1, or a Level 1 Node would become a Level 0. If deleveling would cause a Node to lose its Vassals, it does so.

    When a Node delevels it enters a “safe period,” during which the deficit is temporarily reduced to 0. Once the safe period expires, the Node can once again begin losing experience based on its deficit.

    Source: https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy

    No, they can't. Nodes don't go from Level 6 > Level 5, they go from Level 6 > Level 0. They were originally planned to delevel, but they realised the logistics with making that happen wasn't possible.
    nI17Ea4.png
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    Talents wrote: »
    JustVine wrote: »
    Talents wrote: »
    Wembley wrote: »
    If the availability of in-node housing increases as node level increases, how is it decided which in-node homes remain when a node's level decreases?

    Node's can't decrease in level. If they're successfully sieged then they go straight back to level 0 .

    Nodes can delevel.

    Node Atrophy

    All Nodes have an experience deficit that accumulates daily. The deficit is based on the current level of the Node; experience earned is applied to the deficit, then any excess is added to the Node’s experience pool. At the end of the day, any remaining deficit is subtracted from the Node’s experience pool. If the deficit would cause the Node to drop under the required experience for its current level, certain flags will appear to notify the citizens that all is not well in their Node. After a short period, if the atrophy is not addressed, the Node will then delevel.
    Node Deleveling

    If a Node delevels, it returns to the previous Stage, but keeps the racial style it had before deleveling. A Node cannot delevel more than a single level at a time. For example, a Level 2 Node would become a Level 1, or a Level 1 Node would become a Level 0. If deleveling would cause a Node to lose its Vassals, it does so.

    When a Node delevels it enters a “safe period,” during which the deficit is temporarily reduced to 0. Once the safe period expires, the Node can once again begin losing experience based on its deficit.

    Source: https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy

    No, they can't. Nodes don't go from Level 6 > Level 5, they go from Level 6 > Level 0. They were originally planned to delevel, but they realised the logistics with making that happen wasn't possible.

    I would like a source for this if you are up for it but I'm editing this to not contain a question mark to avoid any confusion as it is not directed at intrepid in any way.
    Node coffers: Single Payer Capitalism in action
  • edited May 2022
    PvP: Would it be possible to make it, so that if someone attacks a non-combatant, you can fight back and kill the combatant without turning yourself or your party combatant (since you didn't initiate)?
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    PvP: Would it be possible to make it, so that if someone attacks a non-combatant, you can fight back and kill the combatant without turning yourself or your party combatant (since you didn't initiate)?

    No.

    First off all if you lost, your attacker would become red, even tho you hurt them as well. Want more reasons?

    The suggestion would make the situation "instanced" between you and your attacker.
    It's open world. What if a third party wants to kill you both? If you dont turn purple the third party will have to go red.

    What a third party decides to heal you, protecting you from your attacker? Your agressor cant kill the healer without becoming red.

    Your suggestion restricts open world pvp.
  • DatarDatar Member, Alpha Two
    With some dungeons being open dungeons, outside of the flagging system are there any deterrents of raid groups just coming in and clearing out everything? Either coming in and killing non-combatants or killing/farming mob packs?
  • Zenny9Zenny9 Member
    edited May 2022
    Will there be specific areas outside of nodes where pvp will be unavailable? A couple examples would be an item dropping from a quest mob or an instanced dungeon entrance maybe to prevent griefing/camping.
  • GarrtokGarrtok Member, Alpha Two
    In which way can players interact with nodes they're not citizens of / are there limitations? Can players also be banned from notes?
  • Will exist a worker class? (blacksmith, artisian,crafters in general)
  • ZahieZahie Member
    edited May 2022
    Will all the cosmetic things added to the game be realistic to the world and lore of Verra, or will there be samples of cosmetics which apearance doesn't really fit or belong in the world? For example, cash shop skins that give mounts and pets the apearance of different species that do not actually exist in Verra.
  • GurzGurz Member, Alpha Two
    edited May 2022
    Since events depend on x actions done by players.
    Is it possible for a motivated big streamer or a big guild to actually learn x actions can make x events happen on Alpha 2, Beta 1 and 2. And on launch actually zerg only x actions to happen only x events which will benefit them and then creating a META, which then won't actually have at least in the beggining high risk = high reward.
  • NiyaNiya Member
    Hello! You said that in the taverns of the players it will be possible to choose music. How about the ability to add dancing NPCs to the scene with a pre-selected dance?
  • AyeeAyee Member, Alpha Two
    For competitive pvp or pve, if the combat system is a hybrid why would you ever choose skillshots over tab target? Or are certain skills automatically locked as skill shots and others tab target? Very important to me as a pvper and havent seen an answer anywhere thanks.
  • AbuckAbuck Member
    How is the average player going to be introduced to the game? Do we have a tutorial like main quest which guides us through this huge world or do we need to choose ourselves where and how we want to progess?
  • VaknarVaknar Member, Staff
    Hello again glorious Ashes of Creation community! Thank you to everyone who stopped by and shared a question with us for this month’s stream.

    Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Friday for our livestream!
    twitch.tv/ashesofcreation
    community_management.gif
  • H3xanH3xan Member, Alpha Two
    Anything planned for more casual players in terms of subscription? Maybe lower fee with limited amount of monthly playtime on it?
  • With the new Skill design overhaul, are you able to refer to any inspirations for how you wish the new skills/ effects to be for ashes?
    Saturn_Aurora.png
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