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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
No Gnomes?
EdH
Member, Alpha Two
There are Orcs, Elves and Dwarves. Gnomes would round out the traditional fantasy races. Any chance they might be included as maybe a race that has been successful throughout all the biomes by adapting using their tinkering abilities?
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Because they are lucky
I think so? All the shorties blend together.
Like what would their racial benefits be? In my mind, they're essentially just druid dwarves.
Never the less, I'm all for more choice and dynamic interactions as long as they're as fleshed out as the currently planned races.
They're by far the most cringe race in fantasy and I'm not saying they can't be done well, I'm saying I'm never seen them done well.
They almsot didn't make it into WoW and truth is, they shouldn't have.
This being said, Intrepid said expansions will exist and will be a pretty common thing (depending on how the game does) so if the game does well we will probably see many new races over the years.
I do hope gnomes won't be one of them, but if you are rooting for gnomes, then you should know there's a chance to see them sooner or later.
RIP Gnomes 😥
Seems like if you want to play one, play a mountain dwarf or nikua, adjust the body type with their excellent character creator, and pick up some engineering type professions. If the "fantasy" is your issue, they have the tools for you to live that out through roleplay and customization.
Yeah, eat a Gnome healer and it acts as a potion, healing from the inside.
Gnomes also couldn't mesh with other races, anyways; Too much Gnome-goo to clean up from city sidewalks, from all the taller races stepping in them.
That's a significant difference imo. WoW Gnomes remind me that I still have work to do in letting go of my fantasy prejudices...
Must.... not... punt...
More so now than ever as people have started to treat their virtual characters as extensions or idealized versions of themselves to portray to the world, so that kind of toxicity would be viewed by some to be a personal attack on them and would get defensive and respond either in kind, or with more hostility. It's just better to bite the bullet and prevent a plethora of flame wars in the
I'd just save time by copyright-infringing the Smurfs. Shroom-houses,blue skin, and the cheapest white hats ever made for everyone!
apearance or houses like a infectouse desease that spread throu a mountain forest and lets grow giant mushrooms on trees and on the ground.
xD
Given that there has been mention of a potential for an underrealm lineage of elves, I would like AoC Gnomes to also originate/exist in the underrealm.
As far as a particular cultural influence, for AoC Gnomes, it should be something completely alien. Where the Tulnar are a result of many many years of - I think - interbreeding between the various remaining species, instead, AoC Gnomes would have various types of mutations that would include geological as well as underrealm flora influences. Portions of their bodies would be covered in ore, gems, or rock. While other AoC Gnomes may include underrealm fungi/flora integrated into their bodies.
Perhaps they are spawned from the core of Verra!
The Gnomish node would have a central opening into the underrealm, surrounded by large geological protrusions, on the surface, which would house the node's various structures and player housing. As the node levels, more rings of large geological protrusions would be created, expanding out from the entrance to the underrealm (essentially, an expanding circle of rings of large sections of geological formations protruding up from the ground).
For defense, instead of walls, the node would have a large external chasm, surrounding the node, which would expand and always be outside the outermost ring of geological structure/housing protrusions. Access into the node would be by bridges across the defensive chasm.
The part I like most about their lore, is the origin of their Black Magic, which has root in their funerary rites.