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How about damaging gear in the inventory too upon death?
Arya_Yeshe
Member
If a player dies, the gear he is wearing will suffer damage. However, what if the gear in their inventory also suffered damage? Would this be too excessive or an appropriate feature to include?
Since there will be no loot drops of finished items from your bag, this could allow people using naked mule characters with nothing but gear in their inventory. The naked mule alt is a thing, this already exists in another game and I am certain it will exist in AoC.
Consider all possible scenarios, PvE and owPvP.
Since there will be no loot drops of finished items from your bag, this could allow people using naked mule characters with nothing but gear in their inventory. The naked mule alt is a thing, this already exists in another game and I am certain it will exist in AoC.
Consider all possible scenarios, PvE and owPvP.
PvE means: A handful of coins and a bag of boredom.
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Comments
The gathereables drop upon death, but finished items in the bag will never drop in any circustance, not even if you are corrupted. They could at least suffer damage tough, in my opinion
So your naked mule alt is a Fort Knox of hauling finished items, he will never drop anything and because he is naked you will never have to repair any damaged gear
What? You are saying that there is a marginal subculture of people who run around with multiple high tier armor sets in their bags without any concerns for any kind of risk? Also for min-maxing pve farming against others, making sure that the richest hoarder who has more armor sets will always win?
I guess such feature may end up jackpoting a hit on naked mules plus a hit on min-maxers
It will also be tiny material and gold sink against the overly protected player inventory
It's good for the economy
I believe most suggestions of this manner are 100% in good faith. MMO economies needs various money/item sinks to function in a healthy way.
As stated many times from Steven himself, the game is heavily designed around risk vs reward. Assuming having access to multiple gear sets leads to the greatest reward (being able to handle ALL situations a raid throws at you)...in the spirit of risk vs reward, doesn't it seem reasonable that there should be a risk tied to that?
Regardless of this specific suggestion, these types of risk/reward mechanics are at the core design philosophy of the game, so I'm not sure why you'd think someone suggesting similar mechanics is trying to "fuck up the game".
That's very cheeky of you, mister!
In EVE, we unplug our brain implants if you know we are going to die, so the death report won't make us look bad in front of the entire community!
that still won't stop me for every scenario, there's still mobs and if i have to pass by a bunch of fighty people i can unequip, if i die for any reason i will even get a free teleport to the next spawn, its a win win. If i see myself in trouble i can do that and people will ignore a naked green
now I thought of this, after killing a boss, I could just unequip and fall to my death somewhere and respawn, most likely i will be max level anyway so who cares about xp loss
Oh, do you think this is? This is for everybody and not my intetion, it's just a valid honest discussion about risk-reward
People gotta think about stuff like this, otherwise there will be many exotic broken circunvents since the inventory has a layer of invulnerability to risks!
If people don't want loot drops, fine... but not even considering damage?
Damage is a good middle ground, it will be hilarious looting stuff for maybe hours, but dying multiple times, then going back to the node and everything is totally damaged LOL
I have been doing some fractals recently in GW2, when people are running low tier Fractal they ignore all the danger, all the damage, they don't even heal... they just spam attack combos and die many times. Since I am playing as medic, I gotta keep reviving people over and over since they don't care about risk.... BECAUSE gw2 has no risks at all
Guild Wars 2 is a "everybody wins game" and that sucks
I was going to suggest the same thing!
The damage against the gear in the inventory could be halved, it doesn't need full damage in the inventory
It's not over punishing and keeps things interesting
In Tarkov if people shoot right at the gear, that gear will be damaged, armor etc
Yeah, and look at the state of that game now.
tarkov is a 3D shooter, its a pew pew game, not a MMO! what is kiling tarkov is the cheating, there are too many people using hacks, other than that people love the game
This is actually a goal of Stevens.
We're all going to many gear set ups.
Yes, I know.
There is a direct correlation to the death penalty of that game and the level and sophistication of cheating.
This is the point I was making.
there was one game i played where you kept inventory but dropped your equiped gear and people would just strip when they think there gonna die was kinda fked i forgot the game though it was years ago was changed after awhile though where you couldn unequip thing while in combat
Let me sneak in this talk lol, Idk which game you are refering to, but I think when I played multiplayer Diablo 2 this was the case. Because you can swap weapons, then this offers a layer of safety to your best gear.
There was a game that this was the case, I'm not sure if it was Diablo 2, maybe it was
In EVE some people even jettison (eject to space) their cargo just not to be shamed on the kill report, since in EVE all kill reports are kept forever and you can transmit the kill reports to everybody else! The kill can even be shared online on a site called zkillboard
People also unplug their implants, sometimes the guy is in a ship work 1 milion ISK but his implants are worth 2 bilion ISK... so if the guy is fast and he knows he will die he destroy his own brain implants asap before death. This is how people wash kill reports before dying
Repairing gear isn't about going to a shop and clicking repair, it needs mats and if it is rare gear you need more expensive mats. I agree with him that she gives some really bad ideas that would ruin the game, or doesn't understand all the concepts of the game.
New world had this and it was terrible. AoC having this would be even worse. If you have multiple ger sets in your bad that is completely fine, you worked for it and invested in it. And upon using it you will naturally get it damaged.
Unsure if you have been keeping up with this persons post but everything revolves around making the game experience as terrible as possible for people. Like survival element level minus the fun. Granted IS knows what they are doing and will shift through the good and bad feedback.